Spawn Blocks allow you to define where users first appear when they load up a new world. This is useful if you want students to appear in a specific starting place.
When you place a Spawn Block, a notification will appear in the lower-left announcing the exact coordinates in the world where the new spawn point is. When users first appear in the world, they will spawn on top of the Spawn Block.
The spawn point will always update to be whatever the location of the last Spawn Block placed is. This can be useful if you want to use the Spawn Block for cosmetic reasons, but don’t want students to actually spawn there. In the example below, the Spawn Block placed in the front was the last one put down, so all users will initially spawn there, not anywhere on the podium.
On the flip side, a maximum of two blocks can be placed over a Spawn Block without it having adverse effects on spawning: Users will simply spawn on whatever block is on top of the Spawn Block. This is useful if the checkered pattern would clash with what you are building. In the example below, users will spawn on the brick floor above the Spawn Block, while the Spawn Block itself remains hidden down below.
If a Spawn Block is destroyed (which can only be done by Teachers), new users will spawn back at the world’s initial spawn point. Please note that the game only “remembers” the last Spawn Block: If you have a large collection of Spawn Blocks and destroy just the last one you placed, users will spawn back at the world’s initial spawn point, NOT the second-to-last Spawn Block you placed.
Detailed information about the properties of a Spawn Block can be found here.
Below is a video detailing the use of a Spawn Block